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<h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.applications.html">applications</a></h1>
<h2>Instance Methods</h2>
<p class="toc_element">
  <code><a href="#listHidden">listHidden(applicationId, pageToken=None, maxResults=None)</a></code></p>
<p class="firstline">Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.</p>
<p class="toc_element">
  <code><a href="#listHidden_next">listHidden_next(previous_request, previous_response)</a></code></p>
<p class="firstline">Retrieves the next page of results.</p>
<h3>Method Details</h3>
<div class="method">
    <code class="details" id="listHidden">listHidden(applicationId, pageToken=None, maxResults=None)</code>
  <pre>Get the list of players hidden from the given application. This method is only available to user accounts for your developer console.

Args:
  applicationId: string, The application ID from the Google Play developer console. (required)
  pageToken: string, The token returned by the previous request.
  maxResults: integer, The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified maxResults.

Returns:
  An object of the form:

    { # This is a JSON template for a list of hidden players.
    "nextPageToken": "A String", # The pagination token for the next page of results.
    "items": [ # The players.
      { # This is a JSON template for the HiddenPlayer resource.
        "player": { # This is a JSON template for a Player resource. # The player information.
          "originalPlayerId": "A String", # The player ID that was used for this player the first time they signed into the game in question. This is only populated for calls to player.get for the requesting player, only if the player ID has subsequently changed, and only to clients that support remapping player IDs.
          "kind": "gamesManagement#player", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#player.
          "displayName": "A String", # The name to display for the player.
          "name": { # An object representation of the individual components of the player's name. For some players, these fields may not be present.
            "givenName": "A String", # The given name of this player. In some places, this is known as the first name.
            "familyName": "A String", # The family name of this player. In some places, this is known as the last name.
          },
          "lastPlayedWith": { # This is a JSON template for metadata about a player playing a game with the currently authenticated user. # Details about the last time this player played a multiplayer game with the currently authenticated player. Populated for PLAYED_WITH player collection members.
            "autoMatched": True or False, # True if the player was auto-matched with the currently authenticated user.
            "timeMillis": "A String", # The last time the player played the game in milliseconds since the epoch in UTC.
          },
          "playerId": "A String", # The ID of the player.
          "bannerUrlPortrait": "A String", # The url to the portrait mode player banner image.
          "title": "A String", # The player's title rewarded for their game activities.
          "experienceInfo": { # This is a JSON template for 1P/3P metadata about the player's experience. # An object to represent Play Game experience information for the player.
            "lastLevelUpTimestampMillis": "A String", # The timestamp when the player was leveled up, in millis since Unix epoch UTC.
            "currentExperiencePoints": "A String", # The current number of experience points for the player.
            "nextLevel": { # This is a JSON template for 1P/3P metadata about a user's level. # The next level of the player. If the current level is the maximum level, this should be same as the current level.
              "maxExperiencePoints": "A String", # The maximum experience points for this level.
              "minExperiencePoints": "A String", # The minimum experience points for this level.
              "level": 42, # The level for the user.
            },
            "currentLevel": { # This is a JSON template for 1P/3P metadata about a user's level. # The current level of the player.
              "maxExperiencePoints": "A String", # The maximum experience points for this level.
              "minExperiencePoints": "A String", # The minimum experience points for this level.
              "level": 42, # The level for the user.
            },
          },
          "bannerUrlLandscape": "A String", # The url to the landscape mode player banner image.
          "avatarImageUrl": "A String", # The base URL for the image that represents the player.
        },
        "kind": "gamesManagement#hiddenPlayer", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#hiddenPlayer.
        "hiddenTimeMillis": "A String", # The time this player was hidden.
      },
    ],
    "kind": "gamesManagement#hiddenPlayerList", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#hiddenPlayerList.
  }</pre>
</div>

<div class="method">
    <code class="details" id="listHidden_next">listHidden_next(previous_request, previous_response)</code>
  <pre>Retrieves the next page of results.

Args:
  previous_request: The request for the previous page. (required)
  previous_response: The response from the request for the previous page. (required)

Returns:
  A request object that you can call 'execute()' on to request the next
  page. Returns None if there are no more items in the collection.
    </pre>
</div>

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